Three
JavaScript 3D library. Create 3D graphics, animations, and visualizations in browser.
Open the official app on threejs.org
This tool is hosted by its maintainers. Click below to open threejs.org in a new tab — it's their official demo.
Browse gaming tools →What's next with Three?
Choose how you want to get started.
Use it free
Open the official tool or demo — no account needed.
Self-host it
Run the open-source version on your own infrastructure.
What is Three?
Three.js is an open-source JavaScript library released under the MIT license that abstracts low-level WebGL and WebGPU rendering APIs into a high-level visual programming framework. Created by Ricardo Cabello in 2010, the library enables software developers, digital designers, and data scientists to render real-time 3D animations directly on standard HTML5 canvas elements. The primary purpose of Three.js is to remove graphics configuration friction by handling low-level shader compiling, matrix transformations, and hardware allocation behind clean object-oriented abstractions. The developer provides high-level parameters—such as vector coordinates, light values, and 3D geometry files—and Three.js translates these inputs into fragment and vertex program executions targeting the user device GPU.
How it works
Three.js is an open-source JavaScript library released under the MIT license that abstracts low-level WebGL and WebGPU rendering APIs into a high-level visual programming framework. Created by Ricardo Cabello in 2010, the library enables software developers, digital designers, and data scientists to create interactive 3D experiences, scientific visualizations, and data-driven graphics directly in the browser.
How to use it
- 1Use the Three.js tool.
- 2Use the Three.js tool.
- 3Use the Three.js tool.
- 4Use the Three.js tool.
What it can do
- Utility
Use cases
Assumptions and limitations
Assumptions
- source: https://github.com/threejs
- license: MIT — free to use
- privacy: Opens an external demo
Limitations
- External demo — opens a third-party website that you do not control.
- Relies on an external source (github.com); availability depends on that service.
- Focused on the gaming tools category: JavaScript 3D library. Create 3D graphics, animations, and visualizations in browser..
Understanding the result
JavaScript 3D library. Create 3D graphics, animations, and visualizations in browser.
Tool details
- Clearly flagged when a network request is needed.
- No account, no sign-up, and no tracking of your content.
- Powered by threejs (MIT).
- Built with
- threejs (https://github.com/threejs)
- License
- MIT
- Runs locally
- No — requires a network request
- Verification
- Not yet verified
- Input
- Text
- Output
- Output
Built with https://github.com/threejs. OpenToolVault provides the discovery and browser interface while crediting the original project maintainers.
- Built with
- threejs
- License
- MIT
Open-source project
OpenToolVault is an independent directory. We are not affiliated with or endorsed by this project.
References
- /threejs — GitHub Repository
Upstream project · GitHub
- MIT License
Upstream project
Frequently asked
What is Three.js?
JavaScript 3D library. Create 3D graphics, animations, and visualizations in browser.
Where can I find the source code?
The source is available at https://github.com/threejs
What license is it?
MIT.
Is it free to use?
Yes, it is open-source and free to use.